General improvement and bug fixes
6/23/2025
General improvement and bug fixes
Fixed a large issue that could cause workers to get stuck when trying to deliver to the stockpile. This could happen to any task or job under particular scenarios.
Changed to just 2 tree types as the lowest tree setting looked very different and had a texture issue that took away a large amount of the performance increase. Epic trees will also be hidden on DX11 cards.
Graphical settings have been updated to address the grey texture issues that may occur when changing settings.
If DLSS is not supported, TSR will now be an option, and the resolution scale has been removed.
Made a few changes to visuals and lighting.
Fixed gatherer load issue where previous locations were loaded, but also a new set was spawned, causing a large amount of gatherer herbs, mushrooms, cloth, and berries to be spawned.
Fixed gatherer load, which causes fps to stay low for the first 30 seconds after starting the game.
Fixed issues causing nighttime cancellation of tasks.
Improved tree graphics swap memory usage.
Added hover information for fur clothing in the warehouse.
Optimised flowers.
Reduced memory usage.
Fixed bad navigation issue with the trading post, which was causing a lot of actions to fail.
Fixed the charcoal and bloomery workers' job names being set to beekeeper on the villagers' information.
Fixed a mine issue where they would check if iron or copper could be stored at a stockpile rather than ore.
Fixed fisherman continued to work at night until their inventory was full.
Fixed issue where people leaving the village while in free time would get stuck.
Fixed issue where the people list could not be moved.
Improved music system to not go back to any of the last 3 songs played.
Added depth of field.
Balanced the orchard slightly and requires more apiaries to reach its full output.
Replaced orchard meshes with more optimised versions and increased view distance.
Enabled more virtual textures.
Fixed the decal issue with the forge.
Fixed multiple issues with the mine.
Optimised a few textures.
Merchant close UI noise added.
I have found the cause of the large stutters affecting the game and will focus on a patch that I hope to release in the next week.
Since release, I have been trying to make night-time work and feel like it is needed, but after too many issues. I will be removing it in the future, which will allow multiple improvements to some aspects and allow seasons to be added rather than confusing days and months.
