General improvement and bug fixes

6/23/2025

  • General improvement and bug fixes

    • Fixed a large issue that could cause workers to get stuck when trying to deliver to the stockpile. This could happen to any task or job under particular scenarios.

    • Changed to just 2 tree types as the lowest tree setting looked very different and had a texture issue that took away a large amount of the performance increase. Epic trees will also be hidden on DX11 cards.

    • Graphical settings have been updated to address the grey texture issues that may occur when changing settings.

    • If DLSS is not supported, TSR will now be an option, and the resolution scale has been removed.

    • Made a few changes to visuals and lighting.

    • Fixed gatherer load issue where previous locations were loaded, but also a new set was spawned, causing a large amount of gatherer herbs, mushrooms, cloth, and berries to be spawned.

    • Fixed gatherer load, which causes fps to stay low for the first 30 seconds after starting the game.

    • Fixed issues causing nighttime cancellation of tasks.

    • Improved tree graphics swap memory usage.

    • Added hover information for fur clothing in the warehouse.

    • Optimised flowers.

    • Reduced memory usage.

    • Fixed bad navigation issue with the trading post, which was causing a lot of actions to fail.

    • Fixed the charcoal and bloomery workers' job names being set to beekeeper on the villagers' information.

    • Fixed a mine issue where they would check if iron or copper could be stored at a stockpile rather than ore.

    • Fixed fisherman continued to work at night until their inventory was full.

    • Fixed issue where people leaving the village while in free time would get stuck.

    • Fixed issue where the people list could not be moved.

    • Improved music system to not go back to any of the last 3 songs played.

    • Added depth of field.

    • Balanced the orchard slightly and requires more apiaries to reach its full output.

    • Replaced orchard meshes with more optimised versions and increased view distance.

    • Enabled more virtual textures.

    • Fixed the decal issue with the forge.

    • Fixed multiple issues with the mine.

    • Optimised a few textures.

    • Merchant close UI noise added.

    I have found the cause of the large stutters affecting the game and will focus on a patch that I hope to release in the next week.

    Since release, I have been trying to make night-time work and feel like it is needed, but after too many issues. I will be removing it in the future, which will allow multiple improvements to some aspects and allow seasons to be added rather than confusing days and months.