Added: Bloomery, Charcoal Burner, Copper ore, Iron ore and Charcoal
2/9/2025
Added: Bloomery, Charcoal Burner, Copper ore, Iron ore and Charcoal
Added two new buildings Bloomery and Charcoal burner.
Added three new resources Copper ore, Iron ore and Charcoal.
Iron and copper now have new ingot stockpile visuals.
Charcoal will now be needed for jobs such as Bloomery, Blacksmith and Forge.
Firewood will be required at bakeries.
Improved building save and load system for resources. Will save much more information and can use much more in the future.
Improved water collection.
Improved pasture animal movement so that they now use all available space in the pasture for movement rather than being stuck in the middle.
Increased speed stockpile UI updates.
Improved how villager distance to disappear is handled.
New system for how max amounts for stone and firewood work. Max charcoal has also been added to this system.
Added Field preview click location.
Fixed max fps not saving and loading correctly.
Fixed incorrect variables being used before important difficulty settings.
Fixed blacksmith issues.
Fixed bakery logic.
Fixed stockpile from being placeable wherever.
Fixed grass hide when showing zones.
Fixed orchard fertility.
Fixed baker worker info tab not disappearing when selecting default tab.
Fixed construction list missing some new buildings.
Fixed issue with furrier.
Fixed animals birthed in pastures not receiving a needed reference.
Fixed constant production glitch for cheesemonger.
Fixed multi-tree selection issues.
Fixed tutorial system.
Fixed well water collection numbers issues.
Fixed save and load for blacksmith durable tools.
Removed productivity upgraded from some jobs due to balancing issues.
Removed a duplicate loop trigger that affected performance and had the potential to create an infinite loop but would be extremely rare.
